Slice with lambda: add C# exercise projects and export

- Add SliceWithLambda.slnx + csproj scaffolding for ideas/slice-with-lambda/
  exercise/csharp (examples project + xUnit solution/test project)
- Add exercises/slice-with-lambda (C# version of the prefactored-longrange
  exercise with Buyers and SliceWithLambda projects)
- Add export/slice-with-lambda (nested git repo with exercise export)
- Ignore bin/ and obj/ build output at repo root
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2026-09-30 00:01:12 +00:00
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commit ac45255a80
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// Example 3 solution — Ice cream shop demo of Slice with Lambda (C#), after
//
// Lambda extracted (step 1), slid to the top (step 2), method extracted
// below the guard (step 3). The constructor now takes the lambda directly,
// so tests construct with new IceCreamShop(() => 30).
//
// Condensed mechanics: https://sammancoaching.org/refactorings/slice.html
// (where that page says mock, we use a lambda instead).
using System;
public enum Warmth
{
Cold,
Warm
}
public enum ThawAmount
{
None,
Medium,
Low
}
public class Thermometer
{
private readonly Random _rng = new Random(); // stand-in for the hardware
public byte Read()
{
return (byte)_rng.Next(50); // raw sensor value
}
}
public class IceCreamShop
{
private readonly Func<byte> _readTemperature; // the thermometer, as a lambda
private bool _thawedToday; // event-style client state
public IceCreamShop(Func<byte> readTemperature)
{
_readTemperature = readTemperature;
}
public ThawAmount ThawStock()
{
Func<byte> readTemperature = () => _readTemperature(); // lambda at the top
return ThawStockTail(readTemperature); // pass the lambda on
}
private ThawAmount ThawStockTail(Func<byte> readTemperature)
{
if (_thawedToday) // guard: client state, stays
{
return ThawAmount.None;
}
_thawedToday = true; // set only after thawing
byte temperature = readTemperature(); // middle: the stubbed lambda
Warmth warmth = ToWarmth(temperature);
if (warmth == Warmth.Warm) // tail: complex behaviour below
{ // the extraction point
return ThawAmount.Medium;
}
return ThawAmount.Low;
}
private static Warmth ToWarmth(byte temperature)
{
return temperature > 25 ? Warmth.Warm : Warmth.Cold;
}
}
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// Example 1 solution — Metaphor-free demo of Slice with Lambda (C#), after
//
// Lambda extracted (step 1), slid to the top (step 2), method extracted
// below the guard (step 3), overload seam added (step 3b), b inlined
// (final cleanup).
//
// Condensed mechanics: https://sammancoaching.org/refactorings/slice.html
// (where that page says mock, we use a lambda instead).
using System;
public class Calculator
{
private readonly SomeDependency _someDependency;
public Calculator(SomeDependency someDependency)
{
_someDependency = someDependency;
}
public int Calculate(int a) // overload: callers unchanged
{
return Calculate(a, a =>
_someDependency.mightThrowWhenPreconditionNotSatisfied(a));
} // the real λ, baked into the head
public int Calculate(int a, Func<int, int> readB) // the seam: λ is a parameter
{
if (a < 0) return 0; // guard clause: stays
return CalculateTail(a, readB);
}
private int CalculateTail(int a, Func<int, int> readB)
{
int c = a + readB(a); // b inlined
return c * 2;
}
}
public class SomeDependency
{
private readonly Random _rng = new Random(); // stand-in for unpredictable computation
public int mightThrowWhenPreconditionNotSatisfied(int a)
{
if (a > 99)
{
throw new InvalidOperationException("precondition not satisfied");
}
return _rng.Next(100);
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
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// Example 2 solution — Weather Station domain demo of Slice with Lambda (C#), after
//
// Lambda extracted (step 1), slid to the top (step 2), method extracted
// below the guard (step 3). The constructor now takes the lambda directly,
// so tests construct with new SprinklerController(() => 200).
//
// Condensed mechanics: https://sammancoaching.org/refactorings/slice.html
// (where that page says mock, we use a lambda instead).
using System;
public enum SunExposure
{
Shady,
Sunny
}
public enum WateringDuration
{
None,
Medium,
Short
}
public class LightSensor
{
private readonly Random _rng = new Random(); // stand-in for hardware noise
public byte Read()
{
return (byte)_rng.Next(256);
}
}
public class SprinklerController
{
private readonly Func<byte> _readLight; // the sensor, as a lambda
private bool _wateredToday; // event-style client state
public SprinklerController(Func<byte> readLight)
{
_readLight = readLight;
}
public WateringDuration ScheduleWatering()
{
Func<byte> readLight = () => _readLight(); // lambda definition at the top
return ScheduleWateringTail(readLight); // pass the lambda on
}
private WateringDuration ScheduleWateringTail(Func<byte> readLight)
{
if (_wateredToday) // guard: client state, stays
{
return WateringDuration.None;
}
_wateredToday = true; // set only after watering
byte reading = readLight(); // middle: the stubbed lambda
SunExposure exposure = ToSunExposure(reading);
if (exposure == SunExposure.Sunny) // tail: complex behaviour below
{ // the extraction point
return WateringDuration.Medium;
}
return WateringDuration.Short;
}
private static SunExposure ToSunExposure(byte reading)
{
return reading > 128 ? SunExposure.Sunny : SunExposure.Shady;
}
}