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learning-hour-maker/README.org
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mostalive afa9dcd3d6 Add learning-hour-design skill and update README
- New pi skill to guide creation of Samman-style learning hours
  through learning goals, timetable, and the 4 C's
- Updated README with links to Samman resources and 4C model
2026-09-02 14:58:15 +01:00

2.5 KiB

Learning Hour Maker

This is a project to help me (Willem) create Learning Hours.

A learning hour is a short training session (~60 minutes) for software developers, led by a technical coach. It follows the 4 C's model from Sharon Bowman's "Training from the BACK of the Room".

See the Samman Learning Hour definition for the official description.

4 C's

The 4 C's from Sharon Bowman's "Training from the BACK of the Room": see the quick guide to the 4 C map.

Samman has dedicated pages for each:

  • Connect — get learners warmed up and thinking about the topic
  • Concept — explain new ideas with words, pictures, examples, stories
  • Concrete Practice — hands-on exercise where learners actively apply the new skill
  • Conclusions — summarize, evaluate, celebrate, and plan next steps

Samman Resources

Typical Timetable

Block Time Description
Connect 5-10 min Hook attention, connect to prior knowledge
Concepts 5-10 min Introduce key ideas
Concrete Practice 1 15 min Participants practice in pairs
Concepts (deepening) 5 min Additional concepts after first practice
Concrete Practice 2 15 min Second pair practice round
Conclusions 5-10 min Wrap-up, key takeaways

How to Use This Project

Use the learning-hour-design skill to walk through creating a learning hour:

  • The agent will grill you on learning goals (finding 1-3 clear, testable outcomes)
  • Help design a timetable to pace the 60 minutes
  • Work through each of the 4 C's with pointed questions
  • Help descope concrete practice ideas that are too big
  • Produce a complete org-mode outline