From 4b37fd6bb4f75510acae5d36e45d629750040f2e Mon Sep 17 00:00:00 2001 From: Willem van den Ende Date: Fri, 12 Jun 2026 19:41:22 +0100 Subject: [PATCH] chore: clean up whitespace in docs, add mise.toml for Node version management --- README.md | 2 +- mise.toml | 2 ++ user-stories.md | 4 +--- 3 files changed, 4 insertions(+), 4 deletions(-) create mode 100644 mise.toml diff --git a/README.md b/README.md index 359043e..9b05d7a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# RPG Combat +# RPG Combat Use this starting template for your implementation of the game rules. Requires Node.js and npm. Install dependencies, then run the tests: diff --git a/mise.toml b/mise.toml new file mode 100644 index 0000000..6ea5a7e --- /dev/null +++ b/mise.toml @@ -0,0 +1,2 @@ +[tools] +node = "24" diff --git a/user-stories.md b/user-stories.md index 9044073..bd08c21 100644 --- a/user-stories.md +++ b/user-stories.md @@ -2,7 +2,6 @@ This is a description of the business rules we should support in the game engine. - ## Damage and Health 1. All Characters, when created, have: @@ -42,7 +41,7 @@ This is a description of the business rules we should support in the game engine 1. As well as Characters there are also Magical Objects - Magical Objects have Health - The maximum amount of Health is fixed at the time the object is created - - When reduced to 0 Health, Magical Objects are *Destroyed* + - When reduced to 0 Health, Magical Objects are _Destroyed_ - Magical Objects cannot be Healed by Characters - Magical Objects do not belong to Factions; they are neutral @@ -67,4 +66,3 @@ This is a description of the business rules we should support in the game engine 3. The maximum Level for Characters is 10 - Characters cannot lose a level they have gained -