# RPG Combat This is a description of the business rules we should support in the game engine. ## Damage and Health 1. All Characters, when created, have: - Health, starting at 1000 - May be Alive or Dead, starting Alive 2. Characters can Deal Damage to Characters. - Damage is subtracted from Health - When damage received exceeds current Health, Health becomes 0 and the character dies - A Character cannot Deal Damage to itself 3. A Character can Heal themselves. - Dead characters cannot heal ## Levels 1. All characters have a Level, starting at 1 - A Character cannot have a health above 1000 until they reach level 6, when the maximum increases to 1500 2. When dealing damage: - If the target is 5 or more Levels above the attacker, Damage is reduced by 50% - If the target is 5 or more Levels below the attacker, Damage is increased by 50% ## Factions 1. Characters may belong to one or more Factions. - Newly created Characters belong to no Faction. 2. A Character may Join or Leave one or more Factions. 3. Players belonging to the same Faction are considered Allies. - Allies cannot Deal Damage to one another. - Allies can Heal one another and non-allies cannot. ## Magical objects 1. As well as Characters there are also Magical Objects - Magical Objects have Health - The maximum amount of Health is fixed at the time the object is created - When reduced to 0 Health, Magical Objects are _Destroyed_ - Magical Objects cannot be Healed by Characters - Magical Objects do not belong to Factions; they are neutral 2. Characters can gain health from a Healing Magical Object. - Characters can gain any amount of health from the Object, up to its maximum and theirs - Healing Magical Objects cannot deal Damage 3. Characters can deal Damage by using a Magical Weapon. - These Magical Objects deal a fixed amount of damage when they are used - The amount of damage is fixed at the time the weapon is created - Every time the weapon is used, the Health is reduced by 1 - Magical Weapons cannot give Health to a Character ## Changing level 1. Level 1 Characters that survive 1000 damage points gain a level, (this may be counted over several battles) - a character cannot gain a level while receiving damage, it happens directly afterwards (if the player is still alive) - Level 2 Characters need to survive an additional 2000 damage points to gain a level, Level 3 Characters need to survive an additional 3000, and so on. 2. Level 1 Characters that have ever been part of 3 distinct factions gain a level - Level 2 Characters need to join an additional 3 distinct factions to gain a level, Level 3 Characters need to join an additional 3, and so on. 3. The maximum Level for Characters is 10 - Characters cannot lose a level they have gained