rpg-combat-pi-01/src/CharacterState.ts
Willem van den Ende e267c35e55 refactor(story1): clean story boundaries, introduce CharacterState record type, tighten ESLint
- Introduce CharacterState value object to group character properties
  → Character constructor reduced from 5 to 1 parameter
- Introduce Faction value type (previously bare string)
- Remove cross-story methods: isAllyOf, isAlive, isDead, add, isMax, next, diff
- Remove misleading level parameter from Health.create
- Remove trivial invariant tests (dead-code paths on fresh characters)
- Move cross-cutting invariants out of character-creation.allium
- ESLint: forbid unused params (remove argsIgnorePattern), max-params=5
- null parameters enforced by TypeScript strictNullChecks (tsconfig)
2026-06-12 20:32:44 +01:00

21 lines
616 B
TypeScript

/**
* CharacterState — immutable record of all character state at a point in time.
*
* Groups the five character properties into a single value object,
* keeping the Character constructor at one parameter (max-params: 4).
*/
import type { Health } from './Health.ts';
import type { Level } from './Level.ts';
import type { Status } from './Status.ts';
import type { Faction } from './Faction.ts';
export class CharacterState {
constructor(
readonly name: string,
readonly health: Health,
readonly status: Status,
readonly level: Level,
readonly factions: ReadonlySet<Faction>,
) {}
}