Willem van den Ende e267c35e55 refactor(story1): clean story boundaries, introduce CharacterState record type, tighten ESLint
- Introduce CharacterState value object to group character properties
  → Character constructor reduced from 5 to 1 parameter
- Introduce Faction value type (previously bare string)
- Remove cross-story methods: isAllyOf, isAlive, isDead, add, isMax, next, diff
- Remove misleading level parameter from Health.create
- Remove trivial invariant tests (dead-code paths on fresh characters)
- Move cross-cutting invariants out of character-creation.allium
- ESLint: forbid unused params (remove argsIgnorePattern), max-params=5
- null parameters enforced by TypeScript strictNullChecks (tsconfig)
2026-06-12 20:32:44 +01:00

30 lines
716 B
TypeScript

/**
* Level value object — constrained to 1..10.
*
* "I can't believe it's not Haskell": invalid states are unrepresentable.
* Level progression (next) and combat modifiers (diff) belong to later stories.
*/
export class Level {
#value: number;
private constructor(n: number) {
this.#value = n;
}
static create(n: number): Level {
if (n < 1 || n > 10) {
throw new Error(`Level must be between 1 and 10, got ${n}`);
}
return new Level(n);
}
get value(): number {
return this.#value;
}
/** Maximum health for this level: 1000 until level 6, 1500 from level 6 onward. */
static maxHealthForLevel(level: number): number {
return level >= 6 ? 1500 : 1000;
}
}