Add learning-hour-design skill and update README
- New pi skill to guide creation of Samman-style learning hours through learning goals, timetable, and the 4 C's - Updated README with links to Samman resources and 4C model
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#+title: Learning Hour Maker
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This is a project to help me (Willem) create Learning Hours
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This is a project to help me (Willem) create Learning Hours.
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A learning hour has a Learning Objective, follows the '4 C's from training from the back of the room
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A learning hour is a short training session (~60 minutes) for software developers,
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led by a technical coach. It follows the [[https://sammancoaching.org/activities/4C_model.html][4 C's]] model from
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Sharon Bowman's "Training from the BACK of the Room".
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* 4 C-s
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See the [[https://sammancoaching.org/reference/learning_hour_definition.html][Samman Learning Hour definition]] for the official description.
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https://bowperson.com/images/resources/quick-guide-to-four-c-map.pdf
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* 4 C's
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The 4 C's from [[https://bowperson.com/][Sharon Bowman]]'s "Training from the BACK of the Room":
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see the [[https://bowperson.com/images/resources/quick-guide-to-four-c-map.pdf][quick guide to the 4 C map]].
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Samman has dedicated pages for each:
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* Connections (samman has this as "Connect")
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- [[https://sammancoaching.org/activities/connect.html][Connect]] — get learners warmed up and thinking about the topic
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- [[https://sammancoaching.org/activities/concept.html][Concept]] — explain new ideas with words, pictures, examples, stories
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- [[https://sammancoaching.org/activities/concrete.html][Concrete Practice]] — hands-on exercise where learners actively apply the new skill
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- [[https://sammancoaching.org/activities/conclusions.html][Conclusions]] — summarize, evaluate, celebrate, and plan next steps
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Connect it to what they already know.
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* Samman Resources
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- [[https://sammancoaching.org/learning_hours/][All Learning Hours]] — browse the full library
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- [[https://sammancoaching.org/learning_hours/testable_design/naming.html][Example: Reading by Renaming]] — a complete learning hour on testable design naming
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- [[https://sammancoaching.org/activities/][Activities]] — activity catalog by category
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- [[https://sammancoaching.org/kata_descriptions/][Katas]] — code kata descriptions used in learning hours
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* Concepts
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* Typical Timetable
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* Concrete Practice
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| Block | Time | Description |
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|-------+------+-------------|
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| Connect | 5-10 min | Hook attention, connect to prior knowledge |
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| Concepts | 5-10 min | Introduce key ideas |
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| Concrete Practice 1 | 15 min | Participants practice in pairs |
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| Concepts (deepening) | 5 min | Additional concepts after first practice |
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| Concrete Practice 2 | 15 min | Second pair practice round |
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| Conclusions | 5-10 min | Wrap-up, key takeaways |
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* Conclusions
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* How to Use This Project
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Use the ~learning-hour-design~ skill to walk through creating a learning hour:
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- The agent will grill you on learning goals (finding 1-3 clear, testable outcomes)
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- Help design a timetable to pace the 60 minutes
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- Work through each of the 4 C's with pointed questions
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- Help descope concrete practice ideas that are too big
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- Produce a complete org-mode outline
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