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learning-hour-maker/README.org
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mostalive d8eaf03a68 Update skill and README with real timetable data from 124 learning hours
- Skill now reflects actual patterns: single 35-min practice (65%),
  two rounds (23%), with demo (28%)
- Average times per block type from library analysis
- Output format matches Samman Markdown convention
- README updated with statistics
2026-09-02 15:28:38 +01:00

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#+title: Learning Hour Maker
This is a project to help me (Willem) create Learning Hours.
A learning hour is a short training session (~60 minutes) for software developers,
led by a technical coach. It follows the [[https://sammancoaching.org/activities/4C_model.html][4 C's]] model from
Sharon Bowman's "Training from the BACK of the Room".
See the [[https://sammancoaching.org/reference/learning_hour_definition.html][Samman Learning Hour definition]] for the official description.
* 4 C's
The 4 C's from [[https://bowperson.com/][Sharon Bowman]]'s "Training from the BACK of the Room":
see the [[https://bowperson.com/images/resources/quick-guide-to-four-c-map.pdf][quick guide to the 4 C map]].
Samman has dedicated pages for each:
- [[https://sammancoaching.org/activities/connect.html][Connect]] — get learners warmed up and thinking about the topic
- [[https://sammancoaching.org/activities/concept.html][Concept]] — explain new ideas with words, pictures, examples, stories
- [[https://sammancoaching.org/activities/concrete.html][Concrete Practice]] — hands-on exercise where learners actively apply the new skill
- [[https://sammancoaching.org/activities/conclusions.html][Conclusions]] — summarize, evaluate, celebrate, and plan next steps
* Samman Resources
- [[https://sammancoaching.org/learning_hours/][All Learning Hours]] — browse the full library
- [[https://sammancoaching.org/learning_hours/testable_design/naming.html][Example: Reading by Renaming]] — a complete learning hour on testable design naming
- [[https://sammancoaching.org/activities/][Activities]] — activity catalog by category
- [[https://sammancoaching.org/kata_descriptions/][Katas]] — code kata descriptions used in learning hours
* Typical Timetable
Analysis of 124 Samman learning hours shows these average times:
| Block | Average | Range |
|-------+---------+-------|
| Connect | 6.6 min | 215 min |
| Concept | 9.2 min | 225 min |
| Concrete/Do | 25.3 min | 545 min |
| Conclusion/Reflect | 6.2 min | 215 min |
| Demo (optional) | 10.6 min | 245 min |
Most common structure (65%): 4 blocks — Connect, Concept, Concrete Practice, Conclusion.
Two-practice-round structure (23%): Connect, Concept, Practice 1, Concept, Practice 2, Conclusion.
With demo (28%): Connect, Concept, Demo, Practice, Conclusion.
Total explicit time is usually 50-55 min, leaving buffer for transitions.
* How to Use This Project
Use the ~learning-hour-design~ skill to walk through creating a learning hour:
- The agent will grill you on learning goals (finding 1-3 clear, testable outcomes)
- Help design a timetable to pace the 60 minutes
- Work through each of the 4 C's with pointed questions
- Help descope concrete practice ideas that are too big
- Produce a complete org-mode outline