- Skill now reflects actual patterns: single 35-min practice (65%), two rounds (23%), with demo (28%) - Average times per block type from library analysis - Output format matches Samman Markdown convention - README updated with statistics
56 lines
2.7 KiB
Org Mode
56 lines
2.7 KiB
Org Mode
#+title: Learning Hour Maker
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This is a project to help me (Willem) create Learning Hours.
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A learning hour is a short training session (~60 minutes) for software developers,
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led by a technical coach. It follows the [[https://sammancoaching.org/activities/4C_model.html][4 C's]] model from
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Sharon Bowman's "Training from the BACK of the Room".
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See the [[https://sammancoaching.org/reference/learning_hour_definition.html][Samman Learning Hour definition]] for the official description.
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* 4 C's
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The 4 C's from [[https://bowperson.com/][Sharon Bowman]]'s "Training from the BACK of the Room":
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see the [[https://bowperson.com/images/resources/quick-guide-to-four-c-map.pdf][quick guide to the 4 C map]].
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Samman has dedicated pages for each:
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- [[https://sammancoaching.org/activities/connect.html][Connect]] — get learners warmed up and thinking about the topic
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- [[https://sammancoaching.org/activities/concept.html][Concept]] — explain new ideas with words, pictures, examples, stories
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- [[https://sammancoaching.org/activities/concrete.html][Concrete Practice]] — hands-on exercise where learners actively apply the new skill
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- [[https://sammancoaching.org/activities/conclusions.html][Conclusions]] — summarize, evaluate, celebrate, and plan next steps
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* Samman Resources
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- [[https://sammancoaching.org/learning_hours/][All Learning Hours]] — browse the full library
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- [[https://sammancoaching.org/learning_hours/testable_design/naming.html][Example: Reading by Renaming]] — a complete learning hour on testable design naming
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- [[https://sammancoaching.org/activities/][Activities]] — activity catalog by category
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- [[https://sammancoaching.org/kata_descriptions/][Katas]] — code kata descriptions used in learning hours
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* Typical Timetable
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Analysis of 124 Samman learning hours shows these average times:
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| Block | Average | Range |
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|-------+---------+-------|
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| Connect | 6.6 min | 2–15 min |
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| Concept | 9.2 min | 2–25 min |
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| Concrete/Do | 25.3 min | 5–45 min |
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| Conclusion/Reflect | 6.2 min | 2–15 min |
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| Demo (optional) | 10.6 min | 2–45 min |
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Most common structure (65%): 4 blocks — Connect, Concept, Concrete Practice, Conclusion.
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Two-practice-round structure (23%): Connect, Concept, Practice 1, Concept, Practice 2, Conclusion.
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With demo (28%): Connect, Concept, Demo, Practice, Conclusion.
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Total explicit time is usually 50-55 min, leaving buffer for transitions.
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* How to Use This Project
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Use the ~learning-hour-design~ skill to walk through creating a learning hour:
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- The agent will grill you on learning goals (finding 1-3 clear, testable outcomes)
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- Help design a timetable to pace the 60 minutes
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- Work through each of the 4 C's with pointed questions
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- Help descope concrete practice ideas that are too big
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- Produce a complete org-mode outline |