chore: clean up whitespace in docs, add mise.toml for Node version management
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This is a description of the business rules we should support in the game engine.
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This is a description of the business rules we should support in the game engine.
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## Damage and Health
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## Damage and Health
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1. All Characters, when created, have:
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1. All Characters, when created, have:
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1. As well as Characters there are also Magical Objects
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1. As well as Characters there are also Magical Objects
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- Magical Objects have Health
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- Magical Objects have Health
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- The maximum amount of Health is fixed at the time the object is created
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- The maximum amount of Health is fixed at the time the object is created
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- When reduced to 0 Health, Magical Objects are *Destroyed*
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- When reduced to 0 Health, Magical Objects are _Destroyed_
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- Magical Objects cannot be Healed by Characters
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- Magical Objects cannot be Healed by Characters
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- Magical Objects do not belong to Factions; they are neutral
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- Magical Objects do not belong to Factions; they are neutral
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3. The maximum Level for Characters is 10
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3. The maximum Level for Characters is 10
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- Characters cannot lose a level they have gained
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- Characters cannot lose a level they have gained
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