chore: clean up whitespace in docs, add mise.toml for Node version management

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Willem van den Ende 2026-06-12 19:41:22 +01:00
parent 22c16c8146
commit 4b37fd6bb4
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# RPG Combat # RPG Combat
Use this starting template for your implementation of the game rules. Requires Node.js and npm. Install dependencies, then run the tests: Use this starting template for your implementation of the game rules. Requires Node.js and npm. Install dependencies, then run the tests:

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mise.toml Normal file
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[tools]
node = "24"

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This is a description of the business rules we should support in the game engine. This is a description of the business rules we should support in the game engine.
## Damage and Health ## Damage and Health
1. All Characters, when created, have: 1. All Characters, when created, have:
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1. As well as Characters there are also Magical Objects 1. As well as Characters there are also Magical Objects
- Magical Objects have Health - Magical Objects have Health
- The maximum amount of Health is fixed at the time the object is created - The maximum amount of Health is fixed at the time the object is created
- When reduced to 0 Health, Magical Objects are *Destroyed* - When reduced to 0 Health, Magical Objects are _Destroyed_
- Magical Objects cannot be Healed by Characters - Magical Objects cannot be Healed by Characters
- Magical Objects do not belong to Factions; they are neutral - Magical Objects do not belong to Factions; they are neutral
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3. The maximum Level for Characters is 10 3. The maximum Level for Characters is 10
- Characters cannot lose a level they have gained - Characters cannot lose a level they have gained