phase 1: refactor directory structure (value-objects, factions, characters)
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@ -4,12 +4,12 @@
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* "I can't believe it's not Haskell": invariants at boundaries.
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* State is encapsulated in a CharacterState record type.
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*/
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import { Health } from './Health.ts';
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import { Level } from './Level.ts';
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import type { Status } from './Status.ts';
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import { StatusAlive, StatusDead } from './Status.ts';
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import type { CharacterState } from './CharacterState.ts';
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import type { Faction } from './Faction.ts';
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import { Health } from './value-objects/Health.ts';
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import { Level } from './value-objects/Level.ts';
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import type { Status } from './value-objects/Status.ts';
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import { StatusAlive, StatusDead } from './value-objects/Status.ts';
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import type { CharacterState } from './characters/CharacterState.ts';
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import type { Faction } from './factions/Faction.ts';
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import type { DamageDealer } from './magical-objects/magical-object-types.ts';
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import type { Healer } from './magical-objects/magical-object-types.ts';
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@ -7,7 +7,7 @@
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*/
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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import { MagicalObject } from './MagicalObject.ts';
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import type { Healer } from './magical-objects/magical-object-types.ts';
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@ -1,7 +1,7 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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describe('CharacterCreation', () => {
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describe('initial health', () => {
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@ -4,10 +4,10 @@
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* Groups the five character properties into a single value type,
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* keeping the Character constructor at one parameter.
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*/
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import type { Health } from './Health.ts';
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import type { Level } from './Level.ts';
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import type { Status } from './Status.ts';
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import type { Faction } from './Faction.ts';
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import type { Health } from '../value-objects/Health.ts';
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import type { Level } from '../value-objects/Level.ts';
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import type { Status } from '../value-objects/Status.ts';
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import type { Faction } from '../factions/Faction.ts';
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export type CharacterState = {
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readonly name: string;
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@ -1,7 +1,7 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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describe('DamageAndHealth', () => {
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describe('DamageReducesHealth', () => {
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@ -1,8 +1,8 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Faction } from './Faction.ts';
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import { Level } from './Level.ts';
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import { Faction } from './factions/Faction.ts';
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import { Level } from './value-objects/Level.ts';
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describe('Factions', () => {
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const hero = () => Character.create({ name: 'hero', level: Level.create(1) });
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@ -1,7 +1,7 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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describe('Healing', () => {
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describe('SelfHealIncreasesHealth', () => {
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@ -1,7 +1,7 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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describe('Levels', () => {
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describe('CloseLevelNoModifier', () => {
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@ -1,7 +1,7 @@
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import fc from 'fast-check';
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import { describe, it } from 'vitest';
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import { Character } from './Character.ts';
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import { Level } from './Level.ts';
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import { Level } from './value-objects/Level.ts';
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import { MagicalWeapon } from './MagicalWeapon.ts';
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import { HealingObject } from './HealingObject.ts';
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