70 lines
2.9 KiB
Markdown
70 lines
2.9 KiB
Markdown
# RPG Combat
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This is a description of the business rules we should support in the game engine.
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## Damage and Health ✅ DONE
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1. All Characters, when created, have:
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- Health, starting at 1000
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- May be Alive or Dead, starting Alive
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2. Characters can Deal Damage to Characters.
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- Damage is subtracted from Health
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- When damage received exceeds current Health, Health becomes 0 and the character dies
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- A Character cannot Deal Damage to itself
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3. A Character can Heal themselves.
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- Dead characters cannot heal
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## Levels ✅ DONE
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1. All characters have a Level, starting at 1
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- A Character cannot have a health above 1000 until they reach level 6, when the maximum increases to 1500
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2. When dealing damage:
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- If the target is 5 or more Levels above the attacker, Damage is reduced by 50%
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- If the target is 5 or more Levels below the attacker, Damage is increased by 50%
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## Factions
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1. Characters may belong to one or more Factions.
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- Newly created Characters belong to no Faction.
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2. A Character may Join or Leave one or more Factions.
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3. Players belonging to the same Faction are considered Allies.
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- Allies cannot Deal Damage to one another.
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- Allies can Heal one another and non-allies cannot.
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## Magical objects
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1. As well as Characters there are also Magical Objects
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- Magical Objects have Health
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- The maximum amount of Health is fixed at the time the object is created
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- When reduced to 0 Health, Magical Objects are _Destroyed_
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- Magical Objects cannot be Healed by Characters
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- Magical Objects do not belong to Factions; they are neutral
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2. Characters can gain health from a Healing Magical Object.
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- Characters can gain any amount of health from the Object, up to its maximum and theirs
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- Healing Magical Objects cannot deal Damage
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3. Characters can deal Damage by using a Magical Weapon.
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- A Character can only use a Magical Weapon they own
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- These Magical Objects deal a fixed amount of damage when they are used
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- The amount of damage is fixed at the time the weapon is created
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- Every time the weapon is used, the Health is reduced by 1
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- Magical Weapons cannot give Health to a Character
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## Changing level
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1. Level 1 Characters that survive 1000 damage points gain a level, (this may be counted over several battles)
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- a character cannot gain a level while receiving damage, it happens directly afterwards (if the player is still alive)
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- Level 2 Characters need to survive an additional 2000 damage points to gain a level, Level 3 Characters need to survive an additional 3000, and so on.
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2. Level 1 Characters that have ever been part of 3 distinct factions gain a level
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- Level 2 Characters need to join an additional 3 distinct factions to gain a level, Level 3 Characters need to join an additional 3, and so on.
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3. The maximum Level for Characters is 10
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- Characters cannot lose a level they have gained
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