rpg-combat-pi-01/user-stories.md
2026-06-03 08:41:06 +00:00

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RPG Combat

This is a description of the business rules we should support in the game engine.

Damage and Health

  1. All Characters, when created, have:

    • Health, starting at 1000
    • May be Alive or Dead, starting Alive
  2. Characters can Deal Damage to Characters.

    • Damage is subtracted from Health
    • When damage received exceeds current Health, Health becomes 0 and the character dies
    • A Character cannot Deal Damage to itself
  3. A Character can Heal themselves.

    • Dead characters cannot heal

Levels

  1. All characters have a Level, starting at 1

    • A Character cannot have a health above 1000 until they reach level 6, when the maximum increases to 1500
  2. When dealing damage:

    • If the target is 5 or more Levels above the attacker, Damage is reduced by 50%
    • If the target is 5 or more Levels below the attacker, Damage is increased by 50%

Factions

  1. Characters may belong to one or more Factions.

    • Newly created Characters belong to no Faction.
  2. A Character may Join or Leave one or more Factions.

  3. Players belonging to the same Faction are considered Allies.

    • Allies cannot Deal Damage to one another.
    • Allies can Heal one another and non-allies cannot.

Magical objects

  1. As well as Characters there are also Magical Objects

    • Magical Objects have Health
    • The maximum amount of Health is fixed at the time the object is created
    • When reduced to 0 Health, Magical Objects are Destroyed
    • Magical Objects cannot be Healed by Characters
    • Magical Objects do not belong to Factions; they are neutral
  2. Characters can gain health from a Healing Magical Object.

    • Characters can gain any amount of health from the Object, up to its maximum and theirs
    • Healing Magical Objects cannot deal Damage
  3. Characters can deal Damage by using a Magical Weapon.

    • These Magical Objects deal a fixed amount of damage when they are used
    • The amount of damage is fixed at the time the weapon is created
    • Every time the weapon is used, the Health is reduced by 1
    • Magical Weapons cannot give Health to a Character

Changing level

  1. Level 1 Characters that survive 1000 damage points gain a level, (this may be counted over several battles)

    • a character cannot gain a level while receiving damage, it happens directly afterwards (if the player is still alive)
    • Level 2 Characters need to survive an additional 2000 damage points to gain a level, Level 3 Characters need to survive an additional 3000, and so on.
  2. Level 1 Characters that have ever been part of 3 distinct factions gain a level

    • Level 2 Characters need to join an additional 3 distinct factions to gain a level, Level 3 Characters need to join an additional 3, and so on.
  3. The maximum Level for Characters is 10

    • Characters cannot lose a level they have gained